The title of the Japanese films translates roughly to "Curse of Grudge", or more abstractly, a curse created due to an individual bearing a grudge against someone or something. The first two films in the series were so-called V-Cinema, or direct-to-video releases, but became surprise hits as the result of favorable word of mouth. Both films were shot in nine days and feature a story that is a variation on the classic haunted house theme, as well as a popular Japanese horror trope, the "vengeful ghost" (onryō). The titular curse, ju-on, is one which takes on a life of its own and seeks new victims. Anyone who encounters a ghost killed by the curse is killed themselves and the curse is able to be spread to other areas.
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Xseed Games described it as a "haunted house simulator", rather than a traditional survival horror game. The game does not feature any combat, as its format relies on subtle exploration and scare tactics. Joystiq reviewers who were present for the demo's screening at the E3 justified this, observing that "in most horror games, a skilled player can actually defeat the creatures (with notable exceptions like Silent Hill 2's Pyramid Head ...), making the game more of a power fantasy than a true fright. In both of these games [Silent Hill 2 and Ju-On: The Grudge], you can escape the creatures at best".[35]
The world of K-pop is not always as glamorous as it appears. There is no US equivalent to the K-pop industry, where entertainment companies groom hopefuls to become idols in a group, sometimes as early as 8 years old. Standards are near-unattainable, and suicide among idols is startlingly common. The situation translates well to horror cinema. Add bloody scares set in a place other than your run-of-the-mill haunted house, and an inside look into the world of idols, and the film feels different already. 2ff7e9595c
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